Please compare these two real life scenarios:
(1) The Islamic State released a grisly new video today showing child jihadists hunting down bound "apostates" in a live-fire training exercise.
The half-hour-long production, from ISIS headquarters in Raqqa, shows child jihadists -- boys about 9 to 12 years old -- crawling through brush carrying rifles and snipping through a barbed-wire fence toward a training compound with one-story buildings and dummies as targets.
You can read the rest @
https://pjmedia.com/homeland-security/2016/12/29/child-jihadists-hunt-down-execute-bound-prisoners-in-new-isis-video/
(2) Video games give kids [in the US] the chance explore new worlds as heroes, sports stars, game designers -- or anyone, really. And thanks to today's consoles, it's easier than ever to leap into titles that are more realistic than ever. But as developers seek to provide super-immersive experiences with vibrant HD detail, lifelike sound, and virtual reality, the realism can come at a cost: namely, violent and disturbing content.
Here are some examples of that content:
Players kill enemies using knives, poison, and a variety of guns and can strangle targets with garrotes (iron collars).
You use weapons to damage or destroy rival cars and run over pedestrians -- including nuns, the disabled, and animals -- to earn points.
Players get 20 minutes to scavenge for resources, make weapons, and create traps and land mines to kill opponents -- who shed graphic amounts of blood and gore when attacked.
You can read the rest @
https://www.commonsensemedia.org/blog/10-most-violent-video-games-of-2016-and-what-to-play-instead#
The only difference I see between the two scenarios is that the ISIS kids shoot real guns, while our kids shoot virtual guns.
Do you think that's enough of a difference to help our kids grow up to be "better" people than their kids? I don't.
Wake up, people.
https://youtu.be/EyU0P6iqyw4
No comments:
Post a Comment